A
Production
Live switching, replay, graphics, audio and show control.
- Live switching
- Replay & graphics
- Audio production
- Show control

DFRAG
DFRAG Media Group는 라이브 제작, 방송, 콘텐츠, 기술 및 이벤트 운영을 아우르는 엔드투엔드 이스포츠 경험을 제공합니다.
[ 프로젝트 시작 ]회사 소개
DFRAG Media Group는 브리즈번에 기반을 둔 이스포츠 제작, 방송 및 기술 기업입니다. 토너먼트 운영, 라이브 제작, 콘텐츠, 크리에이티브 서비스와 전용 소프트웨어를 결합해 완전한 경쟁 게이밍 경험을 설계하고 전달합니다.
우리의 작업은 Counter-Strike를 중심으로 하며, 제작 경험은 다양한 이스포츠 타이틀, 형식 및 관객으로 확장됩니다. 전용 스튜디오 방송부터 주간 LAN 이벤트와 원격 제작까지, 개념부터 전달까지 프로젝트를 이끄는 기술·크리에이티브·운영 역량을 제공합니다.
스튜디오 위치
전용 이스포츠 스튜디오는 브리즈번 Banyo에 있으며, 브리즈번 공항과 가깝고 CBD 접근이 용이합니다. 브리즈번의 기술 및 크리에이티브 제작 생태계 안에 위치합니다.


01
Studio
A dedicated facility for competition, broadcast, content capture and technical rehearsal, not a temporary hire kit.
Facility
Brisbane studio

02
Focus
Competitive formats, player workflows and broadcast language shaped around Counter-Strike as the core title.
Focus
CS pathway

03
Software
Event software, tournament tooling and operational dashboards built to support real production requirements.
Layer
Software

04
Delivery
The same operating model travels: contribution from remote talent, control from studio, or full on-location deploy.
Modes
Hybrid ready
서비스
크리에이티브, 제작, 경쟁 및 기술이 분리된 공급망이 아니라 함께 전달됩니다.

Capability 01
Operate from our Brisbane studio or deploy production capability to external venues.
Oceania’s Counter-Strike competition hub — see Our Work for the full pathway from community leagues to sanctioned ranked events.
스튜디오
경쟁, 방송, 콘텐츠 촬영 및 기술 리허설을 위한 브리즈번 전용 시설.
Floor view
Tap a zone or a marker on the map. Switch Downstairs, Upstairs, or Cutaway.

What the studio delivers
A
Live switching, replay, graphics, audio and show control.
B
Primary and secondary streams, remote contribution and clean feeds.
C
Player stations, tournament infrastructure and server operations.
D
Cinematography, interviews, product content and post-production.
타이틀
Counter-Strike는 핵심 경쟁 전문 분야이며, 더 넓은 이스포츠 타이틀에 대한 제작 경험이 이를 뒷받침합니다.
Core specialisation
Primary competitive specialisation across online and LAN formats.
01
Focus
Formats, rulesets and broadcast language built around Counter-Strike as the primary competitive product.
02
Pathway
Qualification windows, team communications and finals operations designed so online and LAN stages feel like one production journey.
03
Region
Competition and coverage oriented to Australian and wider Oceania audiences and partners.
04
Fit
DFRAG connects tournament operations, studio broadcast and software rather than handing each layer to a different supplier.
작업
We build the competition systems, community leagues, flagship events and international pathways that grow Counter-Strike across Australia and New Zealand — from first matches on DFRAG.gg through to Valve Ranking System participation on the global stage.

01
Platform
DFRAG.gg is the hub for our regional Counter-Strike ecosystem. We run our own server infrastructure and anti-cheat applications, deliver and store match statistics, and publish coverage so teams and players can follow results, profiles and upcoming events in one place.

02
Leagues
Our casual and competitive league ladder is operated, scheduled and managed in-house. We work directly with teams — from registration through match administration — so every fixture is covered on the website with the stats that sit behind the pathway.
03
Events
Alongside the ongoing league pathway, we produce and support landmark Counter-Strike events that define the competitive calendar for our region.

DFRAG Invitational
Flagship closed invitational competition

DFRAG Wildcard
Open pathway into higher-tier DFRAG competition

DFRAG Open Series
Recurring open competition series for the region

ZOWIE Extremesland
Partnered regional competitive production

HyperX Intel Nationals
National-level competitive production
04
Brands
We also concept and deliver competitive experiences for hardware and brand partners — formats, operations and production shaped around their objectives, not a one-size template.

05
Global
The same pathway supports Australian and New Zealand teams when they represent the region overseas. Our ranked, Valve-sanctioned events feed into the Valve Ranking System, so domestic competition connects to coverage and ranking on the global stage.
크리에이티브, 제작 및 기술은 하나의 통합 워크플로로 운영됩니다.

Phase 01
Objectives, audience, format and success measures defined with stakeholders.
제작, 경쟁, 크리에이티브 및 소프트웨어 전문성을 하나의 운영 모델로 결합해, 여러 공급업체로 분절하지 않고 기술·크리에이티브 문제를 해결합니다.

Select a node to inspect the live link.
SYS-02
LinkedSwitching, graphics, commentary and distribution run as a single production stack.
경로
실습, 현장 학습 및 이벤트 경험을 통해 신진 제작·미디어·기술 인재를 위한 실질적 경로를 지원합니다.
Institution names are shown only where a verified relationship exists.

01
Observe
Observe live production and competition workflows.
02
Assist
Assist on real broadcast and event tasks under supervision.
03
Deliver
Contribute to delivered outputs with measurable responsibility.
콘텐츠
파트너 콘텐츠는 이벤트의 일부처럼 자연스럽고 관객에게 유용해야 하며, 방해가 되어서는 안 됩니다.

01
Broadcast
Package frames and on-air atmosphere.

02
Social
Talent, players and short-form cuts.

03
Post
Colour, recaps and reusable assets.

Destination
International teams need more than a venue. Explore the welcome guide built for travel, ops and destination partners.
[ Open the guide ]프로젝트를 알려 주세요. 브랜드, 토너먼트 운영사, 베뉴 및 이벤트 파트너와 협력합니다.